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AI Insights · Timothy · July 2023

Top 5 3D Anime Games in Sweden Q2 2023: Performance Insights

Discover the performance trends of the top 5 3D Anime games on a unified platform in Sweden for Q2 2023, including key metrics such as weekly downloads, revenue, and active users.

Top 5 3D Anime Games in Sweden Q2 2023: Performance Insights

In Q2 2023, the top 5 3D Anime games in Sweden exhibited diverse performance trends across various metrics. Here's a detailed look at the weekly downloads, revenue, and active user trends for these popular titles.

Honkai: Star Rail, published by COGNOSPHERE PTE. LTD., saw a notable peak in weekly revenue at $32K in early May, followed by a decline to approximately $6.5K by mid-June. Weekly downloads started strong with over 11K in late April but gradually decreased to around 700 by the end of June. Weekly active users followed a similar trend, peaking at nearly 10K in early May and settling around 7.4K by the end of the quarter.

Genshin Impact, another title from COGNOSPHERE PTE. LTD., experienced fluctuations in weekly revenue, reaching a high of $16.8K in mid-April and ending the quarter at approximately $7.6K. Weekly downloads fluctuated, peaking at 1.8K in mid-April and ending with around 900 downloads by the end of June. The game maintained a steady base of weekly active users, averaging around 22K to 25K throughout the quarter.

DRAGON BALL LEGENDS, by Bandai Namco Entertainment Inc., saw a significant increase in weekly revenue, peaking at $11.1K in mid-June. Weekly downloads were relatively low, with the highest being 629 in late April and around 350 by the end of June. The game maintained a consistent level of weekly active users, averaging around 7.8K to 8.2K during the quarter.

Master League - Survivor.io showed a notable rise in weekly revenue, starting at $431 in late March and reaching $1.7K by mid-June. Weekly downloads peaked at 1.2K in late May but dropped significantly to just 19 by the end of June. Weekly active users also saw a peak at over 2K in late May, ending the quarter at approximately 1K.

Hero Clash: Playtime Go, published by Glaciers Game, experienced a steady increase in weekly revenue, peaking at $1.1K by the end of June. Weekly downloads showed significant growth, reaching 1.6K in the last week of June. The game also saw a rise in weekly active users, peaking at around 1.6K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023